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Thursday 2/4 traps and stuff

Thursday 2/4


Continued to work a little on the alpha presentation

When we saw that all the audio engineer students had joined our discord server we asked them to read/skim through the GDD so that they had a better understanding and get a little familiarized with what the game is about, and then we set a time and place for us to have a small introduction meeting, which we set to happen on Friday after our alpha presentation.


Afterward, we designers sat down once again to further discuss if we wanted to have an interactable environment/ environmental traps and how that would affect the gameplay, we talked about different traps, and how that would affect everything. Both from a gameplay perspective and from a game dev perspective. How much more work it would take to implement it, and how much time it would take to graphicly make it, etc.


So I left it up to two others to find some solutions that would be “fun” and interesting solutions, to come up with hazards that would not be too much of a hassle to make.

They were to present it to me tomorrow( Friday the 3/4 ).


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