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Thursday 2/4 traps and stuff

Thursday 2/4 Continued to work a little on the alpha presentation When we saw that all the audio engineer students had joined our...

Wednesday 1/4 we finally got in contact

Wednesday 1/4 Today has been a day where I have been hopping between a lot of different tasks, I have had my hands in the SFX and audio...

Tuesday 31/3

Tuesday 31/3 I began working on the alpha presentation after which I hopped into a discussion about the level design, as there seemed to...

Monday 30/3

Monday 30/3 I made some preparations for the lead meeting and had some discussions with our lead programmer about how a few things within...

Friday 27/3

My day started out with me continuing on the SFX sheat, but I kept getting interrupted, as their somethings that needed clarification, or...

Thursday 26/3 work and migraine

Thursday 26/3 Today my work speed was greatly reduced due to the fact that I had an underlying migraine that made it hard to concentrate...

Wednesday 25/3 week 2 day 3

Wednesday 25/3 There seemed to have been some miscommunication amongst us here on place and them working from home, or rather from one...

Thursday 19/3 part of this world

Thursday 19/3 We had another design meeting to finalize the enemy behavior and attack patterns and how attacks would work, the...

Wednesday 18/3

Wednesday 18/3 Today we continued to define the GDD, me and Anton continued to work with the enemy behavior. I started out with some...

Tuesday 17/3 pre-production and Corona

Tuesday 17/3 Today I was involved in a lot of meetings to help define some things, as we don’t have a complete GDD yet, to help the...

Monday 16/3 the first day of project 2

Monday 16/3 we started the day by change workstation and setting up our equipment in our new places. Afterward, we designers sat down and...

Friday December 13th

The final stretch? Soo some small update from yesterday, thanks to our amazing graphics artists and programmers, we managed to solve all...

Wednesday dec 11: games, bugs and fika

Today we have tested the game with more players, trying to find as many game-breaking things as possible, so that we can fix them before...

play-test and bugchasing

today have been mostly playtesting, I have been trying to "break" our game by testing all the corners and how the knockback would play...

Friday the 6th Dec:

3 weeks really fly by, it feels like we started the project just earlier this week and so far so good, we are on par with the plan except...

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