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play-test and bugchasing

today have been mostly playtesting, I have been trying to "break" our game by testing all the corners and how the knockback would play out in different scenarios.


quite early on I saw that the player could clip through the wall if they dashed in the same direction that they got hit in(so dash+ knockback=wall clipping) our programmers were informed and began looking into it.

I also found some bug causing one player to win, whilst the other players are still playing in the background and able to move around in the "win state" this was fixed by our programmers in a couple of minutes as they found the cause of the bug really fast.


so far I have done a lot of playtesting with 2 players, tomorrow I will look more into 4 players multiplayer.


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