Wednesday 25/3
There seemed to have been some miscommunication amongst us here on place and them working from home, or rather from one specific.
So I sat down with the designer who was assigned with the SFX (besides myself) and really discussed what we needed regarding the audio, how we needed to define things, to make it easier to grasp and find references that would match the sound we had in mind, and see what we actually need within our game. So we sat and talked most of the afternoon, basically what kind of music we were after, ambient sounds, etc.
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