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Friday the 6th Dec:

3 weeks really fly by, it feels like we started the project just earlier this week and so far so good, we are on par with the plan except for one thing, and that is some animations, due to the fact that we lost a whole day this week as we visited a game dev studio.

So some small update to what we got:

We have a fully functional game loop and gameplay. With our core mechanics in the game and also a wish list feature that we wanted to implement if we had the time, so we got our punching mechanic working and now we also have a dash to go along with it.

A fully working UI.

Menus, map select and character screen are done code-wise,(some art from our graphics artist is needed)

1 complete level, with working environment and hazards.

1 block outed version of our second level. With a functional hazard going back and forth.

1 totally complete playable character, with a second playable character almost done( missing some animations.)

We have the other 2 characters modeled, with one being UV mapped and textured, ready to be rigged and animated.

The last character needs to be UV mapped and textured before it is to be rigged.

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