The final stretch?
Soo some small update from yesterday, thanks to our amazing graphics artists and programmers, we managed to solve all yesterdays problems.
Don’t really know how they did it, but they did.
So today we had set our goals to be done with everything regarding our game, a total deadline. So all the team members looked at today as the final day to get things in, and we almost reached our goal, if it weren’t for the fact that we found some bugs with the VFX's.
The game would crash after 8 times when someone dashed. So for the final push, we decided that we temporarily would disable the particle effects.
Other then that, we have some menus are missing and the stage select pictures. Otherwise, the game is done.
Luckily we still have a few days next week to polish and bug test so everything will be A-ok.
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