Monday 16/3 we started the day by change workstation and setting up our equipment in our new places.
Afterward, we designers sat down and had a meeting to discuss how we liked to proceed, due to the fact that we did not have a finished GDD at the start of the project, we decided to make two priority groups, one who focused more on the player and one that focused more on enemy behavior.
So me and Anton took upon the assignment to define the enemy behavior and the core for the enemies.
How they would work, what they would do, how they function in certain situations,
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