Monday 30/3
I made some preparations for the lead meeting and had some discussions with our lead programmer about how a few things within the enemy behavior would play out as they were right now, so we had some minor discussions of how we could improve them without causing a new behavior perse.
After the meeting with our mentors, we were faced with the question of the pacing in the game and took a look at a game some older students had made, a game that in its core was similar to our game.
They had a quicker pace for their game, (as we are aiming to make it a little bit slower and heavier). So we began to sit down within the designers and discuss how we could make our game more interesting, as in the current state could get repetitive if it is just the same thing over and over.
So we took the rest of the day thinking some way to further improve it without causing the other disciplines to much work.
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