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Monday, December 9th: meatings and playtesting




The start of the fourth week, a new week and new challenges. We started our day by having our usual morning meeting. But due to some really REALLY icy roads, there were some delays.

Nothing too major though.

After the meeting, The leads(lead artist, lead programmer and me) had another meeting, regarding our sprint meeting with our handlers that we would have after lunch, so we checked our Hansoft and updated all tasks to their current state.

Afterward, we went back to work. Since we have a playable build, I sat down and started to playtest it for a bit, tweaking some values along the way.

I had a go at the camera trying to get the best position for the game.

The next coming days there will be a lot of playtesting the game. Trying to get it as good as possible.

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