Thursday 19/3
We had another design meeting to finalize the enemy behavior and attack patterns and how attacks would work, the aftereffect of them hitting the player, knockback, etc.
I had a small meeting with another member of our design team, to inform them further on what they should do. We decided that he should find some references, break down what was good with them, how they would fit our game, and set up a list of the current SFX that we had in our GDD.
After lunch, me and another designer sat down and began to do some world-building, to have something we could lean back towards when it came to further decisions about the art, and how we could convey that to the artist.
コメント