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Wednesday Nov 20th: Playable test in Unity

We began the day with a standup meeting, discussing how things have gone yesterday and what we expect to do today. After that, I opened up unity and imported the gray boxed levels and tried them out a little bit, adding collisions boxes and implemented player movements,(the other core mechanics are still not in the game). so that we could see if something needed to be changed.


we are not creating the game in unity, but I put it in there to make a prototype to see if we needed to change something in the level design.


as of right now there are some things we can tweak for the level design of the later levels(we made a couple of mockups in case our original idea didn't work out), but the "original maps" works without any trouble.

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