Today I continued to work on the prototype that I started yesterday, trying to implement our punching mechanic.
(we got a top-down brawler where you try and punch your opponents by extending your arm)
But I had some difficulties trying to write the code for it. All the things I did would either crash the game or give me a lot of error messages. The thing I tried to code was for the arm to extend until it detects a collision, and when it detects a collision it should revert the same path back to the player.
After a lot of tutorials and googling I think I found a solution to the problem. It has yet been implemented in the unity project. But will most likely be implemented on Friday(or at least tempted to be). I just wanna inform you that I’m not a programmer, but I’ll try to solve the problems I have(within my limit.).
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