Today we had an introduction to Version control, Tortoise Hg, and Rhodecode. As of right now, it is a little bit confusing to figure out how things work within those programs, but I am always up for a challenge.
I reworked the level design from yesterday for one of the maps a bit, and made a more defined gray boxed version to the maps which could be implemented by our programmers to set up the collisions and hitboxes on the environment.
I also made some mockups for other levels in case the environmental hazards on the planned maps don’t work and we need to change maps completely.
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