December 5th
We began the day by sorting some things out within the group, some things that regarded the planing. The original lead designer had to go...
Game Designer
We began the day by sorting some things out within the group, some things that regarded the planing. The original lead designer had to go...
Today we worked on SFX and character voice lines most of the day(we recorded them ourselves), and I can only say that I have an all-new...
Today we prepared a lot for the proof of content presentation that we had. Everything went well, but things don’t always go as planned,...
Today we encountered our first major set back. Back in the first week we made place holder characters to have something to work with, we...
Current status what we got 1½ week into the project We got the player movement and core mechanic implemented(the punching mechanic) We...
So a little update, yesterday( Monday) I fixed and defined the SFX list that we will outsource. After that, I started my research on VFX...
(an early mockup of our main menu,) It has already been a week of our project, time really flies by with these things. The current state...
Today I continued to work on the prototype that I started yesterday, trying to implement our punching mechanic. (we got a top-down...
We began the day with a standup meeting, discussing how things have gone yesterday and what we expect to do today. After that, I opened...
Today we had an introduction to Version control, Tortoise Hg, and Rhodecode. As of right now, it is a little bit confusing to figure out...
The game we are making is a top-down(isometric view) brawler for 2-4 players in a cartoony style, where the players attack each other by...
Mon 18th Nov: And we are off, we changed our workstations. So the first part of the game project was to find the right place and...
jaa, vad ska man säga, jag är i vanliga fall inte en bloggare, men nu kör vi. fortsätt kika förbi för att se kommande projekt.